Post-Apocalypse Zelda, Part 1
Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.
I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.
For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).
If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.
Part 2 is here.